While these updates made Blizzard’s MMO feel more accessible, fans were understandably nostalgic for the feeling of community that the original game’s grindy, unforgiving nature made necessary.įurthermore, Cataclysm, while still remaining true to what had gone before, was the first storyline that hadn’t been foreshadowed in quite the same way as previous expansions, based as they were on events that started back in Warcraft. This was followed in 2010 by Cataclysm, which saw further changes, including the reworking of some low-level areas, making leveling easier (essentially helping your character gather enough experience to unlock new abilities) and less time-consuming. One of the first major changes arrived towards the end of the second expansion, Wrath of the Lich King, and saw the addition of the Dungeon Finder tool, allowing you to queue for dungeons for the first time. World of Warcraft has evolved a great deal since its initial release nearly 14 years ago. While more recent expansions have seen them set their differences aside and work together to overcome old enemies, faction loyalty has always been a big part of World of Warcraft, and the latest expansion, Battle for Azeroth, will put it to the ultimate test. Throughout the game’s history, the Horde and the Alliance have always been at odds, and players are passionate about the faction they choose to play. Azeroth is the world in which most of the Warcraft franchise is setĬlearly, this was not something that would appeal to the casual player, but you can understand how the game’s dynamics built a sense of community and an incredibly loyal fanbase via the forging of friendships, initially through necessity, then by choice.
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